All about Earth Clan Clan name: Earth Clan
Alpha-pack’s alpha: Granny / Ruth Davidson
Territory range: Nearly the whole eastern side of the area
(Territory circled by purple line):
How this Clan feels about being werewolves: Earth-clanners feel as if they’ve been given a great gift and responsibility in the form of their were-abilities. They believe their purpose is to harness their power and rage, as to better help the weak and victimized wherever they are. They believe in helping others get to their feet, so they too can become self-reliant and strong. They have no tolerance for people who will not try to help themselves, but will do anything to help those who are earnestly in need. Earth Clan wolves are some of the most powerful and respected wolves on the Clans.
Common practices: They often undergo vigorous physical and mental exercises, hunt large
Earth clan form etiquetteEarth clan form etiquette
· It is generally considered rude to be in a higher shift than a superior when they are around.
· Accepted forms in camp: human, lycan, common, and halfmorph. Mega form in usually not accepted in camp.
· Forms usually used on a hunt: common or mega (depending on type of prey)
· Forms used on raid: mega (or sometimes lycan, if mega isn’t obtained)
Form etiquette keeps the order and functionality of a pack, and shows respect for superiors.
Insubordinate individuals may be subject to correction from superiors, including snarling, top
Earth Clan lead alpha story Earth Clan lead alpha story
Ruth Davidson / Granny
Ruth Davidson was born around the 1860s to a poor family in the north. Life was difficult and full of political as well as peer conflict. In her area, there were several older children who liked to pick on her for her family’s status and her small stature.
At first, she desperately wished someone would come to her aid and protect her. But, over time, she discovered no one was coming to help her. Most importantly, she found her own inner strength and that she could do things she’d never even considered.
The real change began one evening when she was out doing chores behind the family’s small home. Two older children, both tough and mean, cornered her in the shed, sure they’d found the perfect target.
At first Ruth trembled in fear, sure she
Earth Clan lore, history, beliefs Earth Clan lore, history, beliefs
Earth Clan is based on strength and standing up against evil. Therefore, Earthie lore is full of stories of bravery, awesome strength, pack unity and loyalty, daunting odds that were eventually overcome, rising above one’s circumstances, and more.
The Old Labs:
In the late 1960s, Granny led the lead pack down to do battle with ‘the serpent.’ This secret organization had been lying in wait, harming the Clans in secret, for some time. But Granny had finally had enough; they had become a serious problem, and the lead pack alpha wouldn’t stand for it. Gathering her best warriors, she led a raid to wipe the labs
Earth Clan people types Earth Clan people types
Earth Clanners tend to fall into one of more of these general types:
· The defender
· The bringer of justice
· The avenger
· The bitter pariah hater
· The brute
Often Earthies are ex-marine or army, sailors, motor-bikers, professional bodybuilders, individuals who have risen from less than ideal or abusive situations, people who watched others suffer and want justice, people who like to look tough, bullies, used-to-be bullies, sports professionals, etc.
Some Earth Clanners a
Earth Clan Territory Earth Clan Territory
Earth Clan is the largest and one of the least hospitable, rugged parts of the Fractured Moon valley. The mountainsides rise, tall and jagged, into the sky. Much of it is bathed in shadow from the dense canopy, making it dark and treacherous. Huge, craggy boulders are jumbled here and there, poking from the steep, mossy slopes.
Just north of the city proper is an area some call the ‘badlands’. It contains, on its southern edge, Crawly Manor. The ground here is marshy and almost barren, with gentle hills and thickly-packed clusters of lodgepole pines. There is the occasional pool of stagnant-looking water.
Some say there is a sewage leakage here, and it’s made the place inhospitable and marshy, with a slightly sickly sm
All about Fire Clan Clan name: Fire Clan
Alpha-pack’s alpha: Father Adam Crowe
Territory range: Upper parts of the north and north-western mountains
(Territory circled by red line):
How this Clan feels about being werewolves: Fire-clanners’ werewolf form is a curse, a fire that will burn all that is good to stubble if it is not contained. Their emotions range from guilt to anger to depression over their “werewolf predicament”. They hate what they’ve become, and want help. Most have had their reputation, livelihood, or loved ones hurt by their actions. They dread being out of control. They’re monsters, and they know it. They want to shield the world from the terror they’ve become. Though these rehab-minded people may seem weak from an outsider’s perspective, they are some of the most powerful and deadly creatures in the world.
All about Leaf Clan Clan name: Leaf Clan
Alpha-pack’s alpha: (coming soon)
Territory range: nearly whole western side of the valley; extends up the side of the western mountains; top ridge is the border between Leaf and Sky Clan.
(Territory circled by green line):
How this Clan feels about being werewolves: It’s simply who they are, part of their life. Some like it more than others, but it’s neither a curse nor a gift.
Common practices: They often gather with friends, hunt, feast, play games, patrol the borders of their packs’ territories, explore, etc.
Preferred and least preferred form: Leaf-clanners love all their forms. Due to the contented nature of most of this Clan’s wolves, mega-beast form is rarely pursued; most are fine with common-wolf and lycan-beast form, which they use interchangeably with human form.
All about Sky Clan Clan name: Sky Clan
Alpha-pack’s alpha: Ember
Territory range: Far south-west mountains and the plains-land beyond
(Territory circled by blue line):
How this Clan feels about being werewolves: Sky-clanners love being werewolves more than anyone. They believe the wolf is the true expression of the spirit, freedom, and nature. They are inherently much better at controlling their were-forms. A large majority of this Clan are born werewolves.
Common practices: These wolves hunt large game together, gather herbs, build teepees, scout the land, silently observe creatures in their territory, etc. They are very at-one with the land, and are known for being peaceful and strong. Some of the more experienced wield weapons, like bows and arrows or tomahawks.
Preferred and least preferred form: Sky Clan wolves love their lycan-beast fo
All about Fight Ring wolves Clan name: Fight Ring wolves / Pariahs (slang term)
Alpha-pack’s alpha: Mr. Emanto
Territory range: Fight Ring, most of the city
How this Clan feels about being werewolves: It’s the cause of their enslavement by the fight ring bosses. Most hate it.
Common practices: Most pariahs are kept in the cages of the fight ring, while some are given the limited freedom of doing what they please by day. All fight by night – when it’s their turn.
Preferred and least preferred form: This varies by individual. Some love their feral form/s, others hate them.
General appearance and distinguishing traits: Many pariahs have unhealed wounds – along with blemishes like missing patches of hair, lack of hygiene, missing limbs, etc. It’s common for pariahs to have a much slo
Fight Ring informationalIntro
The world is a complex and dangerous place, but most people don’t even know about the most complex and dangerous part of it all: the werewolves. They are everywhere, but very concealed. They have allies who lie and hide for them, keeping their secrets buried.
Werewolves can be very hard to pick out. But, with patience, care, and ambition, anyone can find and take advantage of these moon-crazy creatures.
That person could be you.
Being a Boss
Putting together a pack
If someone has the desire to become a fight boss, they first need to set up a pack. Starting out can be slow and very dangerous for a boss-wannabe. The usual means of obtaining wolves is by sending out Seekers to retrieve Unclaimed. As boss-wannabes don’t have any Seekers to begin with, they may resort to a myriad oth
Typical fight night - logisticsHow fights work:
Mr. Emanto comes down to the hub and inspects his wolves and looks everything over. He leaves then and his handlers take over facilitating the wolves to and from fights. Seekers wander, making sure everything stays smooth and in-control with the caged Betas and Omegas.
All Big League invited bosses who showed up are safely in the boss’ balcony before 11:30pm. Fights are announced from a balcony straight across by an energetic, dramatic announcer. Patrons have been filing in to fill the risers all night. Bets are placed, concessions bought – mostly alcoholic drinks. The crowd is beginning to get rowdy. The lights are blinding – lurid. The smells of too many shady people in the same small space, getting excited, worsen as the night goes on. Cigarette smoke, alcohol, unwashed bodies, and blood mingle in a dizzying hazy miasma.
Visiting packs arrive around 10pm and are s
Jobs within a PackJobs within a Pack
The tasks entrusted to werewolves within a clan and a pack are paramount to an individual feeling like they belong. It gives each person a sense of necessity and worth. Jobs may change often or almost never, depending on situation and leadership decision. Some wolves have more than one job, depending on individual and job type.
Below are some of the jobs a wolf may have in a pack.
Guard type jobs
· Necessary rank: Beta+
· Obtained when: The Alpha or a Gamma gives out patrol duty. Patrol duty is usually reassigned daily.
· Range of job: Wolves on patrol duty usually range around the borders of the pack territory. Lead pack wolves may occasionally roam farther. Superio
Free Wolf Clan life
Please note: this page is on the Free Wolves; pariahs are similar, but live in a ‘tainted,’ ‘false’ society that simply mirrors Fee Wolf society.
Pack and Clan structure
Every pack has a structure. With werewolves, it’s even more complex and meaningful than both humans and wolves’ societies, as it’s a mesh of both. Every wolf has a place. Every wolf has a duty and a purpose. Every wolf contributes to their pack.
A pack is one of the strongest and most meaningful bonds a werewolf can have with others. Pack members look out for each other no matter what, and always give their all, creating a strong sense of synergy. In a pack, the whole is greater than the individual, and in effect, the individual is g
FM Special status requirementsSpecial Requirements in FM
Taking up these positions calls for extra requirements. If you want your character to be one of the following things, read all about how to do it here.
All art must be fully colored.
Please submit to the “Misc story” folder (http://fractured-moon.deviantart.com/gallery/49755468/Misc-story-art ), unless otherwise directed (like if it’s part of a Challenge).
A wolf joins a Clan due to their beliefs aligning best with that Clan’s.
Changing Clans is usually only done after a drastic change in beliefs/lifestyle. Because of this, it is rare.
To change clans, please draw and color a pictu